Make your own level
The game has a level editor. Anything you build and clear yourself can be published for everyone, or sent to a friend as a link.
Building a level
Open the players' levels from the game and start a new one. Choose a scene, the object to throw and the target to hit, then place the target and any obstacles on the floor: shelves, beams, bouncers and fans. Add wind if you want it, from either side.
- 9 scenes to set it in
- 10 objects and 8 kinds of target
- 4 kinds of obstacle, and wind
Prove it can be done
Before a level can be published you have to clear it yourself. Your winning throw goes with it, and the server replays that exact throw with the game's own physics; a level is accepted only if the replay scores. That is why every published level can be cleared.
Publish and share
Give the level a title and, if you like, a maker name. Once published it gets a short code and a link. Anyone who opens the link goes straight to your level, and everyone can find it in the players' list, sorted by popular, newest or best.
Likes, reports and hiding
Players can like a level, hide one they do not want to see again, or report one that breaks the rules. Levels with offensive titles or names are removed.
Questions
Do I need an account to publish?
No. A level is linked to a random identifier the game makes on your device, never to an account.
Can I share a level without publishing it?
Yes. A level can be shared as a link that carries the whole level, even offline.